Promo Code: 25FEB2014 (ends Feb 28th at midnight)
Hey, there! I’m teaching series of Glitch Art courses on Skillshare. Sign up for the Basic Databending class today.
Use this link + code TUMBLR50 for a 50% discount on enrollment: http://skl.sh/1f22nqx (limited to the first 50 students)
Glitch Art - Creating Design from Error: Databending Basics will show you how to use text editors and hex editors to make glitch art and then turn a series of glitched images into an animated GIF. We begin with a brief introduction to what Glitch Art is, the materials involved, and then dive into hacking the materiality of our digital world.
Top 5 projects as selected by the class will be featured on my blog, Year of the Glitch!
Playing with wrap around, pixel shift registers. Each row of pixels has been shifted a random amount.
Toying around with averaging and sorting on RGB channels…
Seasonal Order: Autumn 001
Video shot on a hike in the Adirondacks in October 2013. The footage was RGB channel sorted with Processing.
Selections from DCP Series by Phillip Stearns
Limited edition archival inkjet prints are available only at GlitchTextiles.com
Stock 3D models available within 123D Sculpt by Autodesk (for iPad) were exploded by exploiting a mesh pinching and flattening bug. Video source material was generated within 123D Sculpt and exported. Datamoshing was performed using AviDeMux 2.5.4 for MacOSX. Databending was performed using HexFiend 2.1.1
Video Source: An image of a sunset was scanned top to bottom, one row of pixels at a time. Individual video frames were created from each row of pixels in the image by first mirroring, then stretching them to the full height of the frame. The frames were then animated in sequence at 15fps.
Audio Source: Each row of pixels was exported as a string of 8bit RGB values. A file containing the RGB pixel data was rendered as 24bit floating point audio (each pixel rendered as an audio sample). The final exported audio playback rate was matched to the video (playback sample rate was adjusted only).
Limited Edition Fine Art Prints From the DCP Series
by Phillip Stearns
Available only at GlitchTextiles.com
Expanded Works - Daniel Temkin: Glitchometry Triangles #1 (2013)
Video generated by scanning Glitchometry Triangles #1 (2013) by Daniel Temkin from left to right one pixel at a time and stretching the single vertical strip of pixels to the full width of the frame. Frames are animated at 30fps. Sound is generated by reading the pixel values of each strip from top to bottom to produce a raw binary file of interleved RGB values (8bits per channel). The raw file was then audified as an 8bit unsigned mono audio file and time shifted (by altering the playback sample rate) to match the length of the animation.
Using only a few lines of code, the default background for WindowsXP is scanned from left to right, using a strip one pixel wide. Each strip is repeated across the width of a single frame. The frames are then animated in sequence at 15 per second. The sound is produced by stretching the barely 5 second startup sound to the full length of the video (x28 times).