May 13, 2013

Excerpt of Idol No More

A Remix of Idle No More, by Stine Marie Jacobsen, for the 2013 Turku Biennial in Finland.

Sound and Video Processing by Phillip Stearns

Example of abstraction utilizing datamoshing techniques, mirroring and layering via various blend modes in Adobe Premiere.

March 11, 2013
Open Call for Submissions

Mic check! Looking to signal boost original work. Send me your images, videos, texts. I know you’re out there! Send me your glitches! Please check the guidelines.

December 31, 2012

366 of 366

Processing + JPGs (Psychedelic Ziggy)

Hat tip to Jon Satrom and Ted Davis.

Thanks to all of you, amazing followers for an incredible year!  Thanks also to Tumblr for creating such an awesome resource for building and sharing creative projects.

This may be the last post of the year, marking the end of a year of aesthetic and formal research of Glitch Art, but that doesn’t mean it’s the end of this blog.  I’ll continue to post glitch related works here as I continue to explore and cook up new techniques, though not at as frantic a pace as in the past.

This coming year, much of my energy will be focused on taking this project offline, continuing the Glitch Textiles work, and looking into publishing Year of the Glitch in book form.  So, keep on following all you awesome follows, and share this project with all your friends.  There is more to come.  I’ll be seeing you in the next year.

Happy New Year!

-Phil

December 19, 2012
Going in on another chance to glitch a billboard in Times Square!
Help me out and click the support button!

Going in on another chance to glitch a billboard in Times Square!

Help me out and click the support button!

(via phillipstearns)

December 19, 2012

354 of 366 Polygon Freakout Autodesk’s 123D Sculpt allows for some pretty interesting and indeterminate 3D mesh breaking by alternately using the pinch and flatten tools. Animating an orbit around the interior of the crazed models produced the video above.

December 18, 2012

353 of 366 Polygon Freakout Autodesk’s 123D Sculpt allows for some pretty interesting and indeterminate 3D mesh breaking by alternately using the pinch and flatten tools. Animating an orbit around the interior of the crazed models produced the video above.

December 17, 2012

352 of 366 Polygon Freakout Autodesk’s 123D Sculpt allows for some pretty interesting and indeterminate 3D mesh breaking by alternately using the pinch and flatten tools. Animating an orbit around the interior of the crazed models produced the video above.

December 14, 2012
349 of 366
Blue Lake No. 1
HD video of reflections off the surface of Monroe Harbor in Chicago, IL processed in Audacity, scrubbed in Quicktime 7 Pro.

349 of 366

Blue Lake No. 1

HD video of reflections off the surface of Monroe Harbor in Chicago, IL processed in Audacity, scrubbed in Quicktime 7 Pro.

November 6, 2012
311 of 366
Pseudo Random - Dynamic Static
Created from noisy frames captured by a prepared Kodak DC280 2-Megapixel digital camera.

311 of 366

Pseudo Random - Dynamic Static

Created from noisy frames captured by a prepared Kodak DC280 2-Megapixel digital camera.

October 22, 2012

296 of 366

3 Phase Datamangled

The triumvirate of video glitching techniques

  • Datamoshing (using AVIdemux)
  • Databending (using HexFiend)
  • Datamashup (using Audacity)

October 21, 2012

295 of 366

3 Phase Loop (full video)

October 18, 2012

292 of 366

Portal No. 2

Created using GIMP, QuickTime, and Audacity.

Recipe:

  1. Create gradients in GIMP
  2. Use the “Filter” -> “Animation” -> “Blend” tool to create a looped fade between the two gradients
  3. “File” -> “Save As” as a GIF (choose save as animation and convert automatically, then use 30ms delay between frames, and the replace setting, apply above to all frames)
  4. Open with QuickTime and “File” -> “Export” as a DV stream
  5. Create multiple files using the above method
  6. In Audacity, open the DV files using “File” -> “Import” -> “Raw Data”
  7. Settings should be A-Law, Default Endianness, Mono, No offset, 100% of the file at 44100 Hz.
  8. Delete the header information from all but one file (will be the bits at the top of the file that look the same for each).
  9. Export using “File” -> “Export”, choose “Other Uncompressed”, and select “A-Law” in the “Options”
  10. Make sure to change the file extension back to DV.

September 10, 2012

254 of 366

Internal Combustion Engines

Images shot using a Canon 20D in burst mode were animated in QT and exported as an h.264 MOV file and databent.  The scenery was highway 97 south leaving BWI Airport. 

September 6, 2012
I'm teaching a class on Glitch Art techniques!

Location: Brooklyn, NY @ 3rd Ward.  Date: Sept 10th.  There are only a few seats left, so hurry and sign up today!

August 9, 2012

pbsarts:

Is glitch art the “soul in the machine”?

Glitches are the frustrating byproduct of technology gone awry. Wildly scrambled images, frozen blue screens, and garbled sounds signify moments where we want to throw our expensive computer products out the window. Many artists and programmers, however, have embraced these crisis moments and discovered beauty in the glitch. By hacking familiar systems, they intentionally cause glitches, and manipulate them to create art. Enjoying the aesthetics of technological mistakes defies the notion that technology and entertainment has to be a seamless experience. Most importantly, glitch artists reveal a certain soulfulness that emerges when complex streams of information, visual media, and our own lives converge in the chaos of the glitch.

Featuring:

Phillip Stearns http://phillipstearns.wordpress.com/

Scott Fitzgerald http://www.ennuigo.com/

Anton Marini http://vade.info/

Daniel Temkin http://danieltemkin.com/

Full art and music credits at: http://youtu.be/gr0yiOyvas4

Produced by Kornhaber Brown: http://www.kornhaberbrown.com

Glitch Art feature on PBS?!?!  Was asked to do an interview for this and am pleased at the outcome.  Check it out!