May 4, 2014
More TBC Torture from a session earlier today. Thanks to Hank Rudolph for the debug help in setting up the system.
System: RGB Decoder outputs into Audio Mixer, Audio outputs to TBCs, TBCs into Hearn EAB VideoLab 6x6 mixing matrix, 6x6 Matrix outputs to RGB encoder, RGB encoder output to Dave Jones Video Output Amplifier, Video Output Amplifier to RGB Decoder inputs and Audio Mixer.
POW!

More TBC Torture from a session earlier today. Thanks to Hank Rudolph for the debug help in setting up the system.

System: RGB Decoder outputs into Audio Mixer, Audio outputs to TBCs, TBCs into Hearn EAB VideoLab 6x6 mixing matrix, 6x6 Matrix outputs to RGB encoder, RGB encoder output to Dave Jones Video Output Amplifier, Video Output Amplifier to RGB Decoder inputs and Audio Mixer.

POW!

November 24, 2013

Expanded Works - Daniel Temkin: Glitchometry Triangles #1 (2013)

Video generated by scanning Glitchometry Triangles #1 (2013) by Daniel Temkin from left to right one pixel at a time and stretching the single vertical strip of pixels to the full width of the frame. Frames are animated at 30fps. Sound is generated by reading the pixel values of each strip from top to bottom to produce a raw binary file of interleved RGB values (8bits per channel). The raw file was then audified as an 8bit unsigned mono audio file and time shifted (by altering the playback sample rate) to match the length of the animation.

source: http://danieltemkin.com/Glitchometry/

November 20, 2013

Ambient Environments: WindowsXP from Phillip Stearns on Vimeo.

Using only a few lines of code, the default background for WindowsXP is scanned from left to right, using a strip one pixel wide. Each strip is repeated across the width of a single frame. The frames are then animated in sequence at 15 per second. The sound is produced by stretching the barely 5 second startup sound to the full length of the video (x28 times).

November 19, 2013

Desktop Warp: Snow Leopard Aurora

Using only a few lines of code, the iconic artist rendering of an Aurora featured as the default background for Mac OSX Snow Leopard is scanned from left to right, using a strip one pixel wide. Each strip is repeated across the width of a single frame. The frames are then animated in sequence at 15 per second.

May 13, 2013

Excerpt of Idol No More

A Remix of Idle No More, by Stine Marie Jacobsen, for the 2013 Turku Biennial in Finland.

Sound and Video Processing by Phillip Stearns

Example of abstraction utilizing datamoshing techniques, mirroring and layering via various blend modes in Adobe Premiere.

March 11, 2013
Open Call for Submissions

Mic check! Looking to signal boost original work. Send me your images, videos, texts. I know you’re out there! Send me your glitches! Please check the guidelines.

December 31, 2012

366 of 366

Processing + JPGs (Psychedelic Ziggy)

Hat tip to Jon Satrom and Ted Davis.

Thanks to all of you, amazing followers for an incredible year!  Thanks also to Tumblr for creating such an awesome resource for building and sharing creative projects.

This may be the last post of the year, marking the end of a year of aesthetic and formal research of Glitch Art, but that doesn’t mean it’s the end of this blog.  I’ll continue to post glitch related works here as I continue to explore and cook up new techniques, though not at as frantic a pace as in the past.

This coming year, much of my energy will be focused on taking this project offline, continuing the Glitch Textiles work, and looking into publishing Year of the Glitch in book form.  So, keep on following all you awesome follows, and share this project with all your friends.  There is more to come.  I’ll be seeing you in the next year.

Happy New Year!

-Phil

December 19, 2012
Going in on another chance to glitch a billboard in Times Square!
Help me out and click the support button!

Going in on another chance to glitch a billboard in Times Square!

Help me out and click the support button!

(via phillipstearns)

December 19, 2012

354 of 366 Polygon Freakout Autodesk’s 123D Sculpt allows for some pretty interesting and indeterminate 3D mesh breaking by alternately using the pinch and flatten tools. Animating an orbit around the interior of the crazed models produced the video above.

December 18, 2012

353 of 366 Polygon Freakout Autodesk’s 123D Sculpt allows for some pretty interesting and indeterminate 3D mesh breaking by alternately using the pinch and flatten tools. Animating an orbit around the interior of the crazed models produced the video above.

December 17, 2012

352 of 366 Polygon Freakout Autodesk’s 123D Sculpt allows for some pretty interesting and indeterminate 3D mesh breaking by alternately using the pinch and flatten tools. Animating an orbit around the interior of the crazed models produced the video above.

December 14, 2012
349 of 366
Blue Lake No. 1
HD video of reflections off the surface of Monroe Harbor in Chicago, IL processed in Audacity, scrubbed in Quicktime 7 Pro.

349 of 366

Blue Lake No. 1

HD video of reflections off the surface of Monroe Harbor in Chicago, IL processed in Audacity, scrubbed in Quicktime 7 Pro.

November 6, 2012
311 of 366
Pseudo Random - Dynamic Static
Created from noisy frames captured by a prepared Kodak DC280 2-Megapixel digital camera.

311 of 366

Pseudo Random - Dynamic Static

Created from noisy frames captured by a prepared Kodak DC280 2-Megapixel digital camera.

October 22, 2012

296 of 366

3 Phase Datamangled

The triumvirate of video glitching techniques

  • Datamoshing (using AVIdemux)
  • Databending (using HexFiend)
  • Datamashup (using Audacity)

October 21, 2012

295 of 366

3 Phase Loop (full video)